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Dwarf RP Rules

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Dwarf RP Rules Empty Dwarf RP Rules

Post by PurpleSkull Sat Nov 13, 2010 11:21 am

Digging, cutting, slashing and burning: No mine was ever too deep for a dwarf. Driven by their greed for valuable resources and the power it brings, they carved countless mines, holes and entire underground cities out of solid Stone. After a Clan of Dwarfs heard of untold riches in lands long forgotten, they immediately set out to make sure they would be the first to get their hands on everything the earth might hold there. Soon after their arrival in these strange lands they encountered the other nations who must certainly sought to steal the valuable minerals from them. The underground belongs to the dwarfs! The underground belongs to you! Let the other Nations wage war for trivial things like lands and influence while you strip the very earth of everything shiny. Your ancestors demand it.


Dwarfs uphold traditional values and honor their ancestors! As they are dwarfs, they can ONLY build underground, in connected caverns and hallways. As dwarfs are underground anyway, the don't have any restriction regarding public mines. Only they have the necessary expertise to use smelted cobblestone for their buildings!



- Can only build underground, in connected hallways and caverns.
- Dwarfs don't get any treefarm. They have to find neutral trees (No replanting!), or trade other factions for it.
- Dwarfs don't have any city restriction regarding public mines. Everyone can mine where he wants.
- Building monuments dedicated to the ancestors creates new giant halls
- The main entrance is the only allowed opening to the world above.
- If dwarfs encounter mining shafts of other nations, they may exit and enter through that nations mine entrance as well. They may not however mine in that mine and vice versa. Signs should be placed to mark borders.
- Other nations can explore dwarven mines like they can explore other Nations. They can't mine anywhere there of course.
- Only dwarfs may use stone (smelted cobblestone) as a building material.
- Daily gift of 100 Obsidian once at metropolis status
- Hard-difficulty faction: suited for players seeking a new RP experience



Tribe:

Default status. You start with it if the round is still young. There is no leader, and it should be your first objective to gather your settlers and build a Town hall and some Homes.

Village:


Requirements

- A Town Hall
- At least 3 Homes
- At least three people online

Rewards:

- enables Leader election (will take place immediately after village founding)
- Leader title: Prospector

City:


Requirements

- Enhanced Town Hall (it must look better then before to reflect your new status)
- At least 5 houses
- One shop
- One Farm (wheat)
- Tavern (= Dwarf City-project)
- One monument (this first one won't increase land)
- At least 5 people online

Rewards:

- enables gaining of land through monuments from now on
- enables embassies
- New Leader title: foreman

Metropolis:


Requirements

- A further enhanced Town Hall
- 8 Homes
- A second Shop
- A temple dedicated to your ancestors
- At least one other monument
- Your Nations Wonder: Halls of the Ancestors

Rewards:

- Final city status. Qualifies the Nation for winning the round.
- Will net your nation a daily gift of 100 Obsidian, granted by your ancestors.
- New Leader title: Overseer

The Dwarven's big project: Halls of the Ancestor

This big project, like the other ones as well is meant to be build in a team and not alone. It requires good teamwork and a good builder and will be your nations pinnacle of creation.
The Hall of the Ancestors is -like the name suggests- a hall. Therefor you need a large "room" to build it in. It is left to the players if this room is quadratic or round in shape. In the middle of the hall needs to be a large Stone column out of smelted cobblestone (=normal stone).

The radius of this column should be 10 blocks (thus the diameter should be about 20 blocks) and it should reach from the floor to the ceiling. Around the column should stand 4 different dwarven statues in different postures. It's up to the players about how they look, but you need to include at least 20 Goldblocks in them (together, NOT 20 in each!). The floor of the Hall should then be flooded with lava, and bridges to the statue (and maybe different exits) build, as well as a small roundway so everyone can look at all the statues.
PurpleSkull
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Posts : 124
Join date : 2010-10-16
Age : 37
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https://ragnarok-mc.darkbb.com

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Post by Lolanthyer Sat Nov 13, 2010 11:25 am

Sounds good purple.
Lolanthyer
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Join date : 2010-10-19
Age : 30
Location : Brookesville,florida

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Post by Edgar Sat Nov 13, 2010 11:26 am

Sounds awesome. Can't wait till Sunday to play dwarf ;o

Edgar

Posts : 1
Join date : 2010-11-11

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