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Desert RP Rules

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Desert RP Rules Empty Desert RP Rules

Post by PurpleSkull Sun Oct 17, 2010 1:41 pm

The sand marched. After countless struggles and clashes with the Amazons and Nords, Ra prevailed. Vegetation decayed, snow melted. The Deserts, driven by their all seeing god Ra managed to utterly destroy the Amazons and even pushed back the sturdy Nords into the sea from were they came.
The sand marched. Wherever they went, Deserts left a trail of magnificent monuments and temples, streets, homes and statues. But soon after the successful outcome of the first great clash of nations, Ra became bored. He knew the other nations are still alive and well and even found a new place to settle. He would not allow for any Culture to become more glorious then the Desert and its children, so he gathered forth the most devoted of his flock to follow the other nations to the new lands, to conquer and destroy them, to build more monuments dedicated to him and to convert more of the world to Desert.
The sand marches again.

Desert RP Rules 2vuk9k2
Desert RP Rules Sl2n0l

The deserts or desert people make their homes within the barren sand desert for generations now. Although they forgot where their came from or what their real name is a long time ago, they still remember their undying love for Ra, mighty God of the Sun and paragon to the deserts. They can survive in houses made entirely of sand and even build monumental structures with it. They hope to honor Ra one day with their ultimate building: The Sphinx

Nation's Bonus:
- May use Sand blocks for building.
- Receive daily gifts of 400 Clay from your god RA once at metropolis status
- Medium difficulty. Suited for players who like a small challenge in building their homes.
- Only Nation that may grow Cactus

Tribe:
Default status. You start with it if the round is still young. There is no leader, and it should be your first objective to gather your settlers and build a Town hall and some Homes.


Village:


Requirements:

- A Town Hall
- At least 3 Homes
- At least three people online

Rewards:

- Allows for one public mine
- enables Leader election (will take place immediately after village founding)
- Leader title: Priest


City


Requirements:

- Enhanced Town Hall (it must look better then before to reflect your new status)
- At least 5 houses
- One shop
- One Farm (wheat)
- Public Bath house (= Desert City-project)
- One monument (this first one won't increase land)
- At least 5 people online

Rewards:


- Allows for two public mines
- enables gaining of land through monuments from now on
- New Leader title: Vizier
- enables embassies

Metropolis:


Requirements:

- A further enhanced Town Hall
- 8 Homes
- A second Shop
- A temple dedicated to Ra
- At least two monuments
- Your Nations Wonder: Sphinx

Rewards:
- Allows for three public mines
- Will net your nation a daily gift of 400 Clay from your Goddess, Artemis
- New Leader title: Enlightened



Sphinx, the Deserts big Project:


Instructions:

This big project, like the other ones as well is meant to be build in a team and not alone. It requires good teamwork and a good builder and will be your nations pinnacle of creation.
The Sphinx should be build near a beautiful location within your Nation, to supplement its greatness. You may choose if you build it with or without nose. The head ornament must be out of goldblocks or diamondblocks.

- It should be at least 20 blocks wide and about 70 blocks long and at least 35 blocks high at it's highest point.
- It must have all features of a Sphinx (cat-like, 4 paws, a face and a head ornament)
- It's outer hull must be of Sand of course.
PurpleSkull
PurpleSkull
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Posts : 124
Join date : 2010-10-16
Age : 37
Location : NRW

https://ragnarok-mc.darkbb.com

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Desert RP Rules Empty Re: Desert RP Rules

Post by IronMessiah Sat Jan 15, 2011 1:09 pm

Looks awesome, I can't wait to RP with Deserts when I'm whitelisted. Wink
IronMessiah
IronMessiah

Posts : 4
Join date : 2011-01-14
Age : 27

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