Dwarven city Map

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Dwarven city Map

Post by Gontuzic on Fri Dec 10, 2010 10:07 am

After a little dispute between Mattcraft and I, I have set up a general layout for expansion. I Used exact measurements (with the questionable size of the start area, which I currently have set at 200x200 but may change depending on Purple's choice) in my construction. By exact measurements, I mean I used the blocks from the game to build this map.


Dwarven City Map:
Spoiler:

Legend:
Width Length Height format
HALLS 10x--x5
Small 50x50x10 (small blocks with either a V or C)
Medium 100x100x20 (medium blocks with either a V, C, or M)
Large 200x200x40 (Large blocks with either a C or M)

V - Areas able to be built in:
Village State
- Allows the creation of the Four Grand Halls. N E S W
- Slums sector may be created. S
- Commons may be created. N E W
- Farming District may be established. E
- Mining District may be Established. E S

C - Areas able to be built in:
City State
- Allows creation of the Trade District. W
- Allows creation of the Ancestors District. N
- Allows Creation of The District of War. S
- Allows the creation of a Park District N W

M - Areas able to be built in:
Metropolis State
- Allows the Creation of the Imperial District N
- Allows the Creation of the Arena District S
- Allows the Creation of an Embassy District. W
- Allows the Creation of a Nobles District. N W


Related sub contents of the map.

Spoiler:

Horizontal Hallway


Vertical Hallway


Hallway Connectors



Hallway connectors are the connection points to each sector. The little rooms are areas where I will build the mechanism for the coded gates.
The black is where the code panel will be, and at the end of the connecting hallway will be the gate to the sector it is protecting.


▌▄██▌█▄▄█ MineCart Express █▄▄█ █▄▄█ █▄▄█


Last edited by Gontuzic on Fri Dec 10, 2010 10:19 am; edited 1 time in total (Reason for editing : Had to Fix my Minecart)
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Re: Dwarven city Map

Post by Mattcraft on Fri Dec 10, 2010 1:38 pm

Gontuzic wrote:After a little dispute between Mattcraft and I,

I don't quite understand this or why a new a topic was made.
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Re: Dwarven city Map

Post by Kevashim on Fri Dec 10, 2010 4:35 pm

This is all getting a touch on the detailed side considering that we have not seen Purples actual rules for Dwarves in R3... The "rooms" that he decides could vary considerably from those presented here. Also, 10 wide roads are huge and empty looking, we will either need to do something about their look or have them smaller.
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Re: Dwarven city Map

Post by Guest on Fri Dec 10, 2010 5:41 pm

It's not that hard to use halfsteps and cobblestone to break the monotony. These could be lanes or one block wide bands either crossing the roads or following them.
I think I would like to join Dwarfs this round btw, the plans are not only great, but they seem to attract motivated players.

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Re: Dwarven city Map

Post by Gontuzic on Fri Dec 10, 2010 5:52 pm

Mattcraft wrote:
Gontuzic wrote:After a little dispute between Mattcraft and I,

I don't quite understand this or why a new a topic was made.

I made a new topic so it would stand out for the time being.

As for the highways seeming empty, like decibert said we can place halfsteps and cobble also we could place lights hanging from the ceiling and in the walls.
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Re: Dwarven city Map

Post by Mattcraft on Fri Dec 10, 2010 6:06 pm

Gontuzic wrote:
Mattcraft wrote:
Gontuzic wrote:After a little dispute between Mattcraft and I,

I don't quite understand this or why a new a topic was made.

I made a new topic so it would stand out for the time being.

As for the highways seeming empty, like decibert said we can place halfsteps and cobble also we could place lights hanging from the ceiling and in the walls.
But what about the "dispute" part? I was open to suggestions and corrections. That and I still dont get why 2x2x2 hallways between districts hurt.
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Re: Dwarven city Map

Post by Guest on Sat Dec 11, 2010 3:01 am

I think, Keva, that the early planning paid off since Purple adapted the proposed rules.
2x2x2 is very small, like an alley or mining tunnel. I myself never build anything lower than 3 high, especially when you want to convey the sense of a serious metropolis you want to go at least 5 wide and 6 high or so.
10x10x10 is perhaps too large for a nation significantly disadvantaged when thinking in terms of land expansion (i.e. there's plenty to dig out) but the result will certainly look better and feel more epic-city-like.

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Re: Dwarven city Map

Post by Gontuzic on Sun Dec 12, 2010 8:06 am

Original map, slightly distorted but the halfsteps blocks are visble, try to use those as the key.

Flip the west and east layouts.

https://redcdn.net/ihimizer/img222/7366/cityblackcropped.jpg

50x50
https://redcdn.net/ihimizer/i/50x50block.jpg/

100x100
https://redcdn.net/ihimizer/i/100x100block.jpg/

200x200
https://redcdn.net/ihimizer/i/200x200block.jpg/

hallway conjunction to the sector bone!
https://redcdn.net/ihimizer/i/hallwayeastconjunction.jpg/
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Re: Dwarven city Map

Post by wilhelmsen07 on Sun Dec 12, 2010 2:15 pm

I have already gotten lost one time in dwarf city Razz
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Re: Dwarven city Map

Post by Guest on Sun Dec 12, 2010 2:19 pm

That's pretty hard with only four roads that all lead to the same central area Razz

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Re: Dwarven city Map

Post by wilhelmsen07 on Sun Dec 12, 2010 2:20 pm

Its just around the spawn and when you find the highways it's easy to orientate.
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Re: Dwarven city Map

Post by Gontuzic on Sun Dec 12, 2010 9:14 pm

yeah, when the districts are up and running it'll be a sinch to get around.
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Re: Dwarven city Map

Post by d3yci on Tue Dec 28, 2010 4:32 pm

How do you make these maps of yours? i wanna make one for our railways.
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